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About me
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I'm a 23 years old student at IIM and an aspiring Level Designer. I've been passionate about video games since my childhood. It's a dream that I'm realizing by fully developing myself in this field.

 

After a "jack-of-all-trades" career, I have a very diversified background that allows me to adapt to all situations and to work with different professions.

 

As a big fan of co-op games, I was enchanted by games like A Way Out, Sea of Thieves or the We Were Here license, which, by the simple fact of putting forward cooperation, can transform a usual game experience into a real pleasure, even an unforgettable moment.

 

On the other hand, single player RPGs have always been able to captivate me, starting with the Metro 2033 license, which has an atmosphere and a level design that has the charm of the post-apocalyptic. Other great titles like A Plague Tale: Innocence, Outer Wilds or Death Stranding feed my passion for level design on a daily basis. And how can I talk about the latter without mentioning the Environmental Storytelling so particular to games like Sea of Thieves or Skyrim, which always hide story elements in their settings.

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