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Game Designer
Heaven's collapse

Project duration: 6 months

Developer: School project

Trailer:

Heaven's collapse is a cooperation stealth game for 2 players. I worked as a Lead game designer of a team of 2 other designers within a team of 15 students. This was my first experience in how to handle a scope and how to coordinate our work as Game designers with the Art and Programming teams.​

Rivalry

We wanted to create a cooperation experience that was deeply infused with rivalry between the 2 players. We created asymmetrical characters, one that could climb on walls and attack enemies with her bow and arrows, while the other one was heavier but could turn invisible and bribe NPCs.

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We also created several mechanics to reinforce that rivalry, such as:

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- Keeping the count,

The number of kills performed by each of the players is compared at the end of every level, to designate a winner between the two of them.

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- Contesting kills,

When eliminating an enemy, the other player can contest that kill by interacting at the right time, triggering a QTE. The winner gets awarded the kill.

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- Getting caught,

If a player ever gets caught by an enemy, they'll need the other player to come and rescue them.
 

- A secret objective.

Both players will have a secret objective, which is a specific enemy they have to kill. The enemy can be either the same one for the two players or a different one, creating a spark of rivalry when the designated enemy gets spotted by one the players.  

Levels Playthrough
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