Simon Dejean
Game Designer
I bring my creativity and problem-solving perspective to your video game production.
With a background in advertising, I followed my passion and switching over to the gaming industry by joining Asobo Studio in 2023 to work on Resonance: A Plague Tale Legacy.
In my designs, I always keep the technical constraints in mind and involve the team members early on to make sure we can progress as a team in the right direction.
RESONANCE: A PLAGUE TALE LEGACY
Game Designer - Asobo studio
(Bordeaux, France)
Single player action adventure game. I helped create the combat system in a studio that had no previous experience of it. I had to adapt existing traversal, camera systems, and such, from a narrative stealth game to an exploration combat game.
Prototyping + Combat Design + Boss design + 3C + Document creation + Pitching
GAME DESIGNER
- Student Project -
Gambling Paradise
The Escape Call
Indiecade 2022 Nominee & Alt.CTRL GDC 2022 Nominee
Made during a Game Jam held at my Video game school. We created an alternative controller game that got nominated to be exhibited at the GDC 2022 and the Indiecade 2022. I led a team of 2 game designers and coordinate the work of the programmers and artists.
Game jam + Prototyping + Pitching + Game design + Management
GAME DESIGNER
- Student Project -
Gambling Paradise
The Escape Call VR
I worked on adapting our Alternative controller game into Virtual Reality vertical slice during 3 months within a team of 15 people. As the only Game designer, I coordinated the work of the programmers and artists.
VR + Prototyping + Game design + Management + Document creation
GAME DESIGNER
- Student Project -
Heaven's Collapse
I worked within a team of 15 as lead of 2 other game designers to create a vertical slice of a Coop-stealth game in 6 months. This was my first experience in how to handle a scope and how to coordinate our work as Game designers with the Art and Programming teams.
Game design + Level design + Management + Playtests





