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Introduction

For this project, I created a Portal 2 room divided into 3 parts, with a growing difficulty, as if it was going to be added in an upcoming DLC.

Therefore, the level must keep a global consistency and revolve around one core element from the vanilla game.

What did I do ?

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  • Rationally Designed the map

  • Iteratively designed & built the map

This is a condensed version of the Level Design Document. For the full version, please click here :

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