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Introduction
For this project, I created a Portal 2 room divided into 3 parts, with a growing difficulty, as if it was going to be added in an upcoming DLC.
Therefore, the level must keep a global consistency and revolve around one core element from the vanilla game.
What did I do ?
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Rationally Designed the map
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Designed & built the map by iteration
This is a condensed version of the Level Design Document. For the full version, please click here :
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